D&D Master's Guide Adventure With No Prep
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Oct 31, 2024
D&D Master's Guide Adventure With No Prep
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okay so you know how sometimes you
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really want to run a d and d game but
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like all that prep work is just daunting
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makes you want to like close the monster
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manual take a nap totally well I was
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reading this Screen Rant
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article about a DM who ran an adventure
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with like almost no prep oh wow and it
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got me thinking is this the secret to
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like stressfree dming interesting yeah
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what's so fascinating is that the DM
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actually set out to do this
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intentionally oh really yeah they chose
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this adventure called the fou stream
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okay specifically to see if they could
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run it with almost no prep it's kind of
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wild the adventure itself is only half a
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page long in the 2024 dungeon Masters
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Guide seriously half a page wow you're
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probably thinking wait that's it that's
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amazing especially for nms right it
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really highlights like this new push
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toward making dming more accessible yeah
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you know like this new dungeon Masters
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Guide M it seems like they want to give
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all the tools to new DMS to just jump
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right in and to make it even more Bare
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Bones they use pre-made characters oh
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cool Presto the wizard and Diane the
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monk oh I remember them yeah from the
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80s cartoon yeah that's awesome which is
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like a fun little detail such a fun
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detail it's a great way to show how
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quickly you can get a game going you got
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your characters you have a super short
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adventure and boom ready to roll some
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dice so the adventure itself the fou
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stream it's set in the village of high
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ear
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okay which for you seasoned adventurers
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out there mhm is in the classic greyhawk
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world oh cool so basically the river's
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all messed up uhhuh and the players need
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to figure out why classic classic
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fantasy Trope right gives you a clear
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goal a little mystery yeah plenty of
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room to make things up as you go along
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now on their Adventure they end up
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meeting a Triant who gives them a magic
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Acorn what like how cool is that that's
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awesome then they had some fights with
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TW big blights outside a cave okay and
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bullywugs inside classic classic D and D
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stuff what's interesting is how the
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danger level increases as they go it's
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subtle but it's a good lesson for new
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DMS start with something relatively easy
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then ramp up the challenge as the
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players go deeper into the adventure and
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of course you got to have a final boss
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right of course so they ended up
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fighting a psychic gray ooze cool but
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the article mentions that the DM ran
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into a little bit of a snag with that no
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what happened yeah what happened mhm
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even experienced DMS run into hiccups
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sometimes oh yeah and this really
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highlights how crucial it is to be
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adaptable you know in this case the DM
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had to adjust the difficulty of the
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encounter right on the Fly because he
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only had two players exactly and I think
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that's such a valuable skill for dming
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oh absolutely being able to think on
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your feet and adjust things as needed
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for sure you can't plan for everything
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right absolutely not totally you know
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even with a Bare Bones Adventure like
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this there's still room for those little
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unexpected moments right that make DN D
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so fun like a magic Acorn a psychic ooze
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yeah it's those details that bring the
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game to life
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totally but speaking of unexpected
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moments you're not going to believe what
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happened with that psychic gray ooze oh
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no remember how the DM mentioned a quirk
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with the monster manual uh-huh well it
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turns out the stat block was in a weird
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spot oh no like tucked away in a sidebar
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a few pages before the actual gryo entry
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really yeah frustrating it's a little
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frustrating right yeah but it also shows
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how D and D is always evolving yeah you
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know they mentioned this 2024 dungeon
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Masters Guide is meant to be used with
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the upcoming 2025 monster manual oh so
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maybe things will be a little smoother
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then fingers crossed yeah but back to
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the game yeah so they're fighting this
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psychic gray ooze and get this Presto
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The Wizard player uh convinces the
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bartender to use the Ooze which is
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basically a big brain fungus What in
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their Brewing no way can you believe
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that that's amazing it's a perfect
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example of how player Freedom can lead
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to these hilarious outcomes that you
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could never plan for exactly and it
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makes you think maybe a little less prep
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allows for more of these spontaneous
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moments totally I agree yeah like who
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needs a meticulously planned plot when
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you can have psychic goo beer right it's
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amazing yeah and what's great is that
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the DM rolled with it Incorporated it
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into the story MH that's the kind of
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adaptable mindset that can really make a
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game shine so what did the players think
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of this whole no pre experiment yeah I'm
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curious well one of them said it was
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highly generic but more fun than
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expected okay which honestly I think is
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a win I think so too because it shows
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that even a simple half page Adventure
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yeah can be enjoyable if you approach it
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with the right attitude it's not about
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having this super
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story it's about the collaborative
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storytelling the unexpected twists and
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just having fun with it I love that and
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you know for you our listener this could
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be a game changer absolutely means you
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don't need to feel intimidated by dming
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right you don't need years of experience
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or a mountain of prep work the big
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lesson here is that anyone can DM
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totally and this 2024 dungeon Masters
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Guide seems like it's designed
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specifically to help new DMS yeah find
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their footing it's like dming training
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wheels
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in the best way possible I love that
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analogy and hey yeah if a half page
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Adventure can lead to psychic ooze beer
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right imagine what you could do with a
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little more prep speaking of which this
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whole idea of running a game with almost
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no prep yeah it raises an interesting
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question what is it what if you are the
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DM sitting down with your players okay
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and you had absolutely no time to
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prepare oh wow what kind of bare bones
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off-the-cuff Adventure would you come up
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with hello that's a good one if really
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makes you think on your feet I mean I
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guess it would depend on like the
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players and their characters you know
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maybe like a mysterious note slipped
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under the tavern door or like a sudden
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earthquake opens up a hidden dungeon
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entrance oh or a talking squirrel uhhuh
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with a quest for the ages I love it m
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see you don't need a fancy campaign
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setting or hours of prep time sometimes
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the best Adventures are the ones that
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just happen organically exactly yeah
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it's all about embracing that
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improvisational Spirit yeah that makes D
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and D so special totally and this whole
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experiment with the no prep Adventure it
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really drives home the point that anyone
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can DM right whether you're brand new or
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a seasoned veteran absolutely there's
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always something to be learned from
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trying something new I'm totally with
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you on that this 2024 dungeon Masters
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Guide yeah sounds like a fantastic
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resource for new DMS and even for
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experienced DMS who want to shake things
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up a bit what's really encouraging is
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this focus on Simplicity and
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accessibility yeah it's a reminder that
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D and D at its heart is about having fun
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and telling stories together for sure
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you don't need to get bogged down in
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complex rules or elaborate World
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building sometimes the simplest
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Adventures are the most memorable
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totally and who knows maybe your next
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campaign will be inspired by a half-page
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adventure and a dash of psychic ooze
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exactly so before we leave you to
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brainstorm your own no prep Adventures
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okay I want to leave you with one final
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thought right
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imagine you're about to start a D and D
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session mhm but you have absolutely zero
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time to prepare oh wow what's the most
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Bare Bones off-the-cuff Adventure idea
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that you could come up with right now
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think about it what would your no prep
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Adventure be
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